Season 4 of Cross The Ages opens a new chapter, titled “Dawn of War”.

Dawn of War

And here we are! A whole page is turning with the arrival of Season 4 of Cross The Ages, entitled " Dawn of War "It marks a decisive moment and supports CTA in opening the project to new enthusiasts.


Much more than just an expansion with new cards or a graphical evolution, this new era thoroughly revises the foundations of the TCG and sets the stage for the most anticipated competitive event of the year, Heroes Legacy 2025.

For players and collectors alike, this season marks the beginning of a whole new chapter.

Gameplay overhaul for more intensity

At the heart of the game, which has been revisited to offer more strategic, more intense, and above all more balanced duels to users. Each game now starts with 25,000 life points and 650 energy points, with a maximum reserve of 1,000 points. Decks are played with 30 cards, the starting hand is 4 cards (with the possibility of mulliganing two of them).


Each turn, a card is drawn and 500 energy points are gained. Victory or defeat can occur in a variety of ways: reduced HP, depleted deck, inactivity for two consecutive turns, or even a full board with fewer health points than the opponent.


- Elemental system: Advantage = +200 power.

- Affinities: Advantage = +100 power when linked elements are placed side by side.

- Field cards: Power bonus for cards of the same element for 3 turns.

- Card recycling: Each card can be recycled into energy (but this card disappears from the game).

Runes: S cards take on a new dimension

A major revolution this season, Runes transform S-grade Static and Eternal cards into true strategic pillars.

Each collection now has a unique passive effect:


  • Arkhante (Mage): Deals targeted damage.

  • Mantris (Overpower): Boosts the power of a card in hand.

  • Watch Dogs (Concorde): Strengthens affinities.

  • Rift (Explosive): Deals damage to adjacent cards.

  • Dawn of War (Abundance): Provides additional pickaxes.


Depending on the collection, these effects are activated automatically upon placement or as long as the card remains in play.

For the community, this represents a real incentive to craft S cards.

Not only do they gain in value, but they also become essential for defeating rivals in the TCG Blast.

The Blast system is back in force.

Blasts were already a staple during the testing phase, but Season 4 brings them to the forefront of gameplay. This time, they're unlocked by default, regardless of completing collections.

Every deck must include at least one Blast of level 1, 2 and 3. In game, they consume energy and can completely turn the tide of a game.


Some examples:


  • Fireball: Power reduction until a card is completely destroyed.

  • Drone Command: Move your cards or force a trade.

  • Gravitational wave: shake up the entire board, or even destroy what cannot be moved.

  • Hacking: spying on, destroying, or even stealing a card from the opponent's hand.

  • Draw of Destiny: manipulate your draw and take a gamble on the chosen element.


These mechanics are of an intensity rarely used in an online TCG: a true management of risk and reward with each expenditure of energy.

Clean maps, more beautiful UX design

A more subtle but equally impactful change: the visual UX has been redesigned. The new unified borders enhance the design, making the board more readable while highlighting the card art.


Where some interfaces could seem cluttered, this redesign makes the game smoother and more elegant. The cards breathe, the visuals stand out: an evolution that will delight both competitive players and aesthetically-conscious collectors.

Mint and Collections: Saying Goodbye to Flex, and Welcome to Eternal

Season 4 marks a significant decision: Flex cards are permanently disappearing. Only Static and Eternal cards will now remain in the ecosystem.


The Season 3 mint is extended until October 22, 2025 at 8:00 UTC, to allow players to complete their collections.


A limited-time offer for the Season 4 presale starts on September 24: Season 4 Eternal Packs ($19.99 in CTA tokens, price adjusted to the average of the last 7 days) are available unlimited for 4 weeks, with discounts depending on the Mint Passes you own.


These packs contain 6 standard cards (with a distribution rate of 28% common cards, 25% uncommon, 22% rare, 19% ultra rare, and 6% mythic), and a 15% chance to drop an exclusive card (Tsanah Krey, Sveri, Lyle) when opening a static pack. during the entire season 4 when opening a static pack. If the exclusive card is dropped it will be automatically minted.


The end of the Static mint and the numbering of Eternal cards is set for September 24, 2026.

Heroes Legacy 2025: Marseille, Land of Champions

Season 4 will officially be the antechamber to the next big and oh-so-competitive tournament: Heroes Legacy 2025.


  • Qualifications: From October 1 to 22, 2025, players will have to reach the Top 8 of the leaderboard to secure their place.
  • Finals: November 8-9, 2025 at Parc Chanot in Marseille, with a double elimination format.
  • Cash prize: $25,000 in CTA tokens.


The finalists will have their decks locked on November 7, ensuring a level playing field.

The eight qualifiers will benefit from transport and accommodation, and will have to defend their colours in front of a buzzing community.

Dawn of War: A must-see season!

In summary, the Season 4 of Cross The Ages "Dawn of War" announced by us is more than just an evolution of the game. It represents a major turning point:


-More beautiful and readable maps.

-Rune mechanics that give meaning to crafting and enhance S cards.

-Blasts fully integrated into the heart of the strategy.

-A redesigned mint, with the end of Flex and the arrival of Eternal as the new standard.


-And above all, a clear path to Heroes Legacy 2025, a symbol of the rise of the competitive scene.


For many of us, these announcements aren't just patch notes: they feel like the opening pages of a new chapter. A chapter where gaming, art, and competition are more intertwined than ever.

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