
Summary
The second phase of TCG testing Blast ended this very morning. From June 25th to 30th, a select few members of the Cross The Ages community had the opportunity to discover the new version of Blast. The conclusion is unanimous: the replacement of TCG is a change on the move.
More than just an update, Blast is a major turning point for renewed, attractive and explosive gameplay. Enough to delight users looking for renewal, as much as warriors wanting to climb to the top of the Ladder.
From the very first games, players felt that something had changed. A more fun, more edgy, more immersive game. And above all, the provision of 4 Blasts in this phase 2.
Two former Blast:
Fireball and Drone Command (which were already proposed during test phase 1) …
Two new Blasts:
Hacking and Gravitational Wave (which have left their mark on the boards). Each Blast offers a very special way to turn the game around, with spectacular effects as well visually that strategically .
The community is convinced of one thing. The fun of the game is there , and the balance is refined. The tactical possibilities multiply and explode, the developers show active listening and impressive in-depth work. As a bonus, the development team has planned a exceptional reward. It will be offered to testers who have played at least 5 games during this testing phase, it is the Map Exclusive Alternative of Palmer .
Arkhante's Fireballs set the board ablaze.
The Blast Attack "Fireball" is a hard hitting attack, it has been a sure value of the test since phase 1. It is simple to understand, uses little energy and is quite devastating to use .
Level 1:
It weakens a card of -100 power points permanently.
- Energy cost: 50Level 2:
It weakens a card of -200 power points , and all the cards around each lose -100 power points .
- Maximum loads: 3
- Energy cost: 100Level 3:
He Destroyed a card and inflicts -100 power points to all other opposing cards on the set.
- Maximum loads: 1
- Energy cost: 200
The Fireball Blast is a classic and highly effective move. It's scary, it hurts, and it can set off a real chain reaction. Used wisely and at the right time, it can truly turn a game around.
Mantris plays its game like chess with the “Drone Command” Blast
In true Mantris style, the Blast tactic "Drone Command" is a tool for movement and control of the plateau. It was also already available during the first phase.
Level 1:
It is possible to exchange two cards in position occupied .
- Energy cost: 75Level 2:
It is possible to move a card to a free space .
- Maximum loads: 3
- Energy cost: 200Level 3:
It is possible to move a card to a occupied location , and of send back the card thus placed by the opponent in its owner's hand. If his hand is full, the card is then destroyed .
- Maximum loads: 1
- Energy cost: 300
This Blast is formidable for break the synergy in the opponent's hand , or for him remove a strategic place on the board , or simply for save a masterpiece… This Blast is a gem for players who like to plan several moves in advance.
The Watchdogs Pirates read your game.
The new Blast, freshly arrived for this phase 2, is THE Piracy He immediately won over TCG strategists. The ruse is simple and well executed; information capacity, then elimination, then… appropriation at different stages of the card one covets.
Level 1:
It allows to see the opponent's hand .
- Energy cost: 50Level 2:
It gives the possibility to see the opponent's hand and destroy it a map.
- Maximum loads: 3
- Energy cost: 100Level 3:
It gives the possibility to see the opponent's hand and to him fly a card to play it directly on the set.
- Maximum loads: 1
- Energy cost: 200
This Blast is the preferred option for players who like to control the game from a distance. It punishes recklessness and rewards reading the game. In addition, The animation is incredible, we know exactly what our opponent's hand is and what's more, we strip him of the most important card he has. .
The Rift shakes up the plateau of its Gravitational Wave
Finally, the last Blast, but not least, is the Rift Blast, with its masterful chaos. It disrupts positioning, and sometimes even turns the entire game upside down.
Level 1:
He throws a energy wave on a row or column, to move the first card encountered. If it cannot move, it loses -100 power .
- Energy cost: 50Level 2:
He launches his wave of energy which hits a central box to push all the following cards one square outwards.
- Maximum loads: 3
- Energy cost: 100Level 3:
A wave starts from the edge of the plateau to push all cards of a box. If one of the cards is blocked, it loses -100 power .
- Maximum loads: 1
- Energy cost: 200
This Blast is visually very spectacular, and on the plane strategic, it is destabilizing . It allows to break an affinity , of replace a card , or of completely disrupt the opposing tempo. This Blast is one of the most pleasant surprises of this phase 2.
Explosive gameplay, praised by all
This phase 2 of Blast confirms all the promises of TCG version 2.0 of Cross The Ages . Blasts make every game unique in its plots, strategies and spectacular visual animations The new board, interface and animations enhance immersion.
When deckbuilding, each player can choose three Blast attacks to include in their deck. One level 1 attack, one level 2, and one level 3. These Blast attacks can come from three different factions, opening up an infinite range of possible synergies. It's therefore entirely possible to combine a level 1 Blast from Mantris, a level 2 Blast from Rift, and a level 3 Blast from Arkhante, or even swap them around as desired. This mechanic further enhances the game's strategic depth.
Even if the understanding of the new heptagram of the Arkhomes It takes a little time, but the effort is well worth it. With the right Blast at the right time, you can turn everything upside down to do maximum damage to your opponent.
There community responded present, and the feedback is excellent . Players praise the colossal work done by the team, which is gradually transforming Blast into a comprehensive and resolutely modern tactical experience .
Palmer's Alternate Version Card as a reward for testers.
Players who actively participated in this phase 2 will be rewarded by obtaining the Palmer's Exclusive Alternative Map . Its grade (C to S) is random, with 10% chance to get a foil version A gesture of thanks which once again underlines the team's attention to the community .
Blasts in the head and stars in the eyes
With Blast, Cross The Ages takes a decisive step forward and moves forward with determination towards its goals and ambitions.
Each Blast paves the way for a promising game, capable of appealing to a wide audience. Each update refines its balance, and each test confirms a thoughtful, calculated, and ambitious build-up.
The road is still long and winding, but one thing is certain: the foundations of this new generation TCG are solid, fun, and supported by a committed community.
We can't wait to see what happens next!